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|season = 2
 
|season = 2
 
|number = 13a
 
|number = 13a
  +
|image = drop_gadget.png
 
|airdate =November 9, 2016
 
|airdate =November 9, 2016
|previous = [[Behind Enemy Mimes]]
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|writer = [[Tim McKeon]]
  +
|director = Stefan Scaini
|next = [[20 Questions]]|writer = Tim McKeon|director = Stefan Scaini|image = drop_gadget.png}}'''Drop Gadget Repeat''' is the A-plot of the 13th episode of Season 2 of Odd Squad.
 
  +
|previous = "[[Behind Enemy Mimes]]"
  +
|next = "[[20 Questions]]"
  +
}}
  +
'''Drop Gadget Repeat''' is the A-plot of the 13th episode of [[Season 2]] of [[Odd Squad (2014 series)|Odd Squad]].
   
 
== Synopsis ==
 
== Synopsis ==
Line 10: Line 15:
   
 
== Olympia's Random Slide ==
 
== Olympia's Random Slide ==
This is...too much mustard.
+
This...is too much mustard.
   
 
== Learning Goal ==
 
== Learning Goal ==
Numbers and Operations: adding different numbers to get to the same sum
+
* Numbers and Operations: adding different numbers to get to the same sum
   
== Plot (contains spoilers)==
+
== Plot ==
Oona is standing silently in the lab with nary a sound. Olympia and Otis come in to see what she's doing. She tells them to hold onto her head and as they do, suddenly, a rift causes them to end up together and Oona is shown dropping a gadget. She then reveals that she brought them into a time loop that she got herself trapped in. She tells them that she was holding Oscar's Before-And-Now Machine and accidentally dropped it, causing her to get stuck on an endless loop of her dropping the gadget again a few minutes later, and now she has Olympia and Otis with her in it so she won't have to be alone. She's also waiting for her toast to come out of the toaster, which has not happened since she entered the loop.
+
[[Agent Oona|Oona]] is standing silently in the lab with nary a sound. [[Agent Olympia|Olympia]] and [[Agent Otis|Otis]] come in to see what she's doing. She tells them to put their hands on her face and as soon as they do, suddenly, a flash causes them to end up together and Oona is shown dropping a [[Gadgets|gadget]]. She then reveals that she brought them into a time loop that she got herself trapped in. She tells them that she was holding Oscar's Before-Now Machine and accidentally dropped it, causing her to get stuck on an endless loop of her dropping the gadget again a few minutes later, and now she has Olympia and Otis with her in it so she won't have to be alone; she's also waiting for her toast to come out of the toaster, which has not happened since she entered the loop, though she took it out before she entered the loop, but the bread was merely warm.
   
Otis tries to stop the gadget from breaking by positioning himself under the gadget's falling spot so he'll catch it at the next loop, but when it happens, he's back where he was when the loop originated. Olympia tries putting a pillow on the spot, but it disappears on the next loop. Their only hope is to make a new Before-And-Now Machine. The gadget is number 50, so they need to combine gadgets to add up to that total. They gather all sorts of gadgets and eliminate all the ones that are greater than 50. But there are so many they eliminate. They come across a 20, a 10, a 4, and three 2's, bringing them up to 40. But that's not enough. At the next loop, they look for a gadget with the number 10. There's none in the lab, and there's one all the way in the warehouse. Olympia and Otis try several times to get to it before the loop occurs again, with Oona trying at one point, but no matter how close they get, they're too far from it to reach it in time. Oona suggests that she teach them how to lasso, something she learned while stuck in the loop. Instead, they look for gadgets that add up to 10. They find that Coach O has a gadget with the number 7.
+
Otis tries to figure out how long they have until the loop resets by grabbing a stopwatch, but when it happens, he's back where he was when the loop originated, ''without'' the stopwatch. Olympia tries putting a pillow on the spot, but it disappears on the next loop. Their only hope is to make a new Before-And-Now Machine. The gadget is number 50, so they need to combine gadgets to add up to that total. They gather all sorts of gadgets and eliminate all the ones that are greater than 50; they come across a 20, a 10, a 4, and three 2's, bringing them up to 40, but that's not enough. At the next loop, they look for a gadget with the number 10. There's none in the lab, and there's one all the way in the warehouse. Olympia and Otis try several times to get to it before the loop occurs again, with Oona trying at one point, but no matter how close they get, they're too far from it to reach it in time. Oona suggests that they look for gadgets that add up to 10. They find that [[Coach O]] has a gadget with the number 7.
   
In his office, Olympia and Otis request the gadget, and Coach O says he'll give it to them if they defeat him in Ping-Pong. He serves the ball past them every time and says "Bam!" for each successful pass. After many tries, they get good enough and beat him, leaving them to know what to do when they go and get it. Now, they need a gadget with the number 3. Unfortunately, the only agent with such a gadget is Orchid.
+
In his office, Olympia and Otis request the gadget, and Coach O says he'll give it to them if they defeat him in Ping-Pong. He serves the ball past them every time and says "Bam!" for each successful pass. When the loop resets, Oona asks if they managed to get the gadget, but they say that didn't. Oona then says that it's okay because they're stuck in a time loop, which is how she learned how to lasso. After many tries, they get good enough and beat him, leaving them to know what to do when they go and get it. Now, they need a gadget with the number 3. Unfortunately, the only agent with such a gadget is [[Agent Orchid|Orchid]].
   
Orchid is skipping down the hall and Otis and Olympia tell her they need it, but she refuses to give it to them for being rude. Then they try asking politely, but she still doesn't give it to them. They try bribing her with all sorts of gifts, but that doesn't work. She tells them she's less about material objects and more about experiences. They try a magic show and dressing like robots, neither of which work. Fed up, Olympia yells in frustration that Orchid won't listen and tells her to just skip down the hall with the gadget. Orchid thinks it's an order and she doesn't like taking orders from a co-agent. She gives them the gadget, and that gives them an idea on what to do.
+
Orchid is shown skipping down the hall and Otis and Olympia tell her they need it, but she refuses to give it to them for being rude. Then they try asking politely, but she still doesn't give it to them. They then try bribing her with all sorts of gifts, but that doesn't work. She tells them she's less about material objects and more about experiences. They try a magic show and dressing like robots, neither of which work. Fed up, Olympia yells in frustration that Orchid won't listen and tells her to just skip down the hall with the gadget. Orchid thinks it's an order and she doesn't like taking orders from a co-agent. She gives them the gadget, and that gives them an idea of what to do next time.
   
Now that they know how to get the 7 and 3 gadgets, Otis plays Ping-Pong with Coach O and Olympia gets Orchid to force her gadget onto her. However, as they get everything ready, they're still far apart from each other and the loop sends them back. They still can't get fast enough. Oona brings up her lassoing skills again and this gives the agents an idea.
+
Now that they know how to get the 7 and 3 gadgets, Otis plays Ping-Pong with Coach O and Olympia gets Orchid to force her gadget onto her. However, as they get everything ready, they're still far apart from each other and the loop sends them back; they still can't get to each other fast enough. Oona brings up her lassoing skills again and this gives the agents an idea.
  +
 
After Otis and Olympia get their gadgets, Oona lassos them to her and puts them on the 40 gadget. This turns it into a new Before-Now Machine. She presses it and ends the loop, evidenced by her toast popping out of the toaster. The episode ends with Oona saying the following quote. "Toast..."
  +
  +
== Trivia ==
  +
* The Before-Now Machine is the same gadget in the [[Season 1]] episode "[[6:00 to 6:05]]", used when [[Olive]] and [[Otto]] are sent back in time to find out who let the [[dinosaurs]] escape into [[Precinct 13579|Headquarters.]]
  +
*This episode reveals that Orchid doesn't like it when people tell her what to do, especially agents.
   
After Otis and Olympia get their gadgets, Oona lassos them to her and puts them on the 40 gadget. This turns it into a new Before-Now Machine. She presses it and ends the loop, evidence by her toast popping out of the toaster. "Toast..."
 
 
[[Category:Episodes]]
 
[[Category:Episodes]]
 
[[Category:Season 2]]
 
[[Category:Season 2]]

Revision as of 02:07, 23 June 2021

Drop Gadget Repeat
Drop gadget
Season 2, Episode 13a
Production Information
Air DateNovember 9, 2016
Written byTim McKeon
Directed byStefan Scaini
Episode Guide
Previous Next
"Behind Enemy Mimes""20 Questions"

Drop Gadget Repeat is the A-plot of the 13th episode of Season 2 of Odd Squad.

Synopsis

Agents Olympia, Otis, and Oona are caught in a time loop.

Olympia's Random Slide

This...is too much mustard.

Learning Goal

  • Numbers and Operations: adding different numbers to get to the same sum

Plot

Oona is standing silently in the lab with nary a sound. Olympia and Otis come in to see what she's doing. She tells them to put their hands on her face and as soon as they do, suddenly, a flash causes them to end up together and Oona is shown dropping a gadget. She then reveals that she brought them into a time loop that she got herself trapped in. She tells them that she was holding Oscar's Before-Now Machine and accidentally dropped it, causing her to get stuck on an endless loop of her dropping the gadget again a few minutes later, and now she has Olympia and Otis with her in it so she won't have to be alone; she's also waiting for her toast to come out of the toaster, which has not happened since she entered the loop, though she took it out before she entered the loop, but the bread was merely warm.

Otis tries to figure out how long they have until the loop resets by grabbing a stopwatch, but when it happens, he's back where he was when the loop originated, without the stopwatch. Olympia tries putting a pillow on the spot, but it disappears on the next loop. Their only hope is to make a new Before-And-Now Machine. The gadget is number 50, so they need to combine gadgets to add up to that total. They gather all sorts of gadgets and eliminate all the ones that are greater than 50; they come across a 20, a 10, a 4, and three 2's, bringing them up to 40, but that's not enough. At the next loop, they look for a gadget with the number 10. There's none in the lab, and there's one all the way in the warehouse. Olympia and Otis try several times to get to it before the loop occurs again, with Oona trying at one point, but no matter how close they get, they're too far from it to reach it in time. Oona suggests that they look for gadgets that add up to 10. They find that Coach O has a gadget with the number 7.

In his office, Olympia and Otis request the gadget, and Coach O says he'll give it to them if they defeat him in Ping-Pong. He serves the ball past them every time and says "Bam!" for each successful pass. When the loop resets, Oona asks if they managed to get the gadget, but they say that didn't. Oona then says that it's okay because they're stuck in a time loop, which is how she learned how to lasso. After many tries, they get good enough and beat him, leaving them to know what to do when they go and get it. Now, they need a gadget with the number 3. Unfortunately, the only agent with such a gadget is Orchid.

Orchid is shown skipping down the hall and Otis and Olympia tell her they need it, but she refuses to give it to them for being rude. Then they try asking politely, but she still doesn't give it to them. They then try bribing her with all sorts of gifts, but that doesn't work. She tells them she's less about material objects and more about experiences. They try a magic show and dressing like robots, neither of which work. Fed up, Olympia yells in frustration that Orchid won't listen and tells her to just skip down the hall with the gadget. Orchid thinks it's an order and she doesn't like taking orders from a co-agent. She gives them the gadget, and that gives them an idea of what to do next time.

Now that they know how to get the 7 and 3 gadgets, Otis plays Ping-Pong with Coach O and Olympia gets Orchid to force her gadget onto her. However, as they get everything ready, they're still far apart from each other and the loop sends them back; they still can't get to each other fast enough. Oona brings up her lassoing skills again and this gives the agents an idea.

After Otis and Olympia get their gadgets, Oona lassos them to her and puts them on the 40 gadget. This turns it into a new Before-Now Machine. She presses it and ends the loop, evidenced by her toast popping out of the toaster. The episode ends with Oona saying the following quote. "Toast..."

Trivia

  • The Before-Now Machine is the same gadget in the Season 1 episode "6:00 to 6:05", used when Olive and Otto are sent back in time to find out who let the dinosaurs escape into Headquarters.
  • This episode reveals that Orchid doesn't like it when people tell her what to do, especially agents.